Reviewed · GHOST & UNDERGROUND TOURS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh gets spooky fast. This self-guided haunted game guides you through famous landmarks while you solve challenges at your own pace, starting and stopping whenever you want. I like that it stays offline and still feels like an organized route, with no physical guide needed.
Two things I really like: the flexibility and the way the puzzles get you looking closely. You can begin at your chosen time, take a break, then resume later. And instead of just reading signs, you hunt for answers around each stop, which turns a normal stroll into a kind of scavenger walk.
One possible drawback to consider: the experience depends on finding the right exact spots to progress. If you rush, or if you try to enter paid attractions when you could be viewing from outside, you may feel stuck or annoyed.
In This Review
- Key points before you go
- How the Ghosts of Edinburgh game tour really works
- Price and value for a 1-hour haunted walk
- Start at The Mound, then hunt for answers across Edinburgh
- Stop 1: Edinburgh Castle area and why the skyline matters
- Stop 2: St Giles and the church that became Edinburgh’s symbol
- Stop 3: Mary King’s Close, below the Royal Mile
- Stop 4: Greyfriars Bobby and the statue you can’t miss
- Stop 5: The Grassmarket, cattle fairs to public executions
- Stop 6: New College and the Free Church foundation stone
- Stop 7: Scottish National Gallery of Modern Art, from Inverleith to Modern Two
- Stop 8: Old College and the University of Edinburgh end zone
- Practical tips to make it smooth, especially at night
- Who this haunted game tour is best for
- Should you book Ghosts of Edinburgh?
Key points before you go

- Start anytime, pause anytime: you control your time and breaks, not a rigid tour clock
- Offline play: you can play without needing internet once you have the mobile access
- A route built around iconic sights: The Mound, Edinburgh Castle area, St Giles, and more
- Family-friendly spooky: it is active and entertaining, with just the right level of creep
- Puzzle difficulty varies: some clues can be hard to decode, especially at night
- App performance matters: give yourself a little buffer to load your account before you start
How the Ghosts of Edinburgh game tour really works

This is a private self-guided activity, meaning you do not share the experience with strangers. Only your group plays. You get a mobile ticket, and the whole thing is designed around an app-based city game you play on your phone.
The big idea is simple. You walk to each named location, then you answer a challenge you find on site. The game continues as you move through the route. You are not stuck with a talking guide pacing you. If you want to stop for photos, grab a snack, or wait while the street traffic calms down, you can.
The experience is also built for real-life travel. You can start at any hour, and it is listed as available from 12:00 AM to 11:59 PM. It can be played anytime after booking without rescheduling. That matters in Edinburgh, where weather can change quickly, and where you might want to time the walk for evening spooky vibes.
One practical note: even though it is self-guided, it is still a structured route. If you overshoot a location or miss the exact spot the puzzle expects, progress can feel slower. So treat it like a guided route, just without the guide.
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Price and value for a 1-hour haunted walk

At $7.21 per person for about 1 hour of play, this is positioned as an inexpensive add-on to a sightseeing day. The value comes from getting you to cover several major Old Town and New Town landmarks without paying for separate guided tours.
You also get flexibility that you usually only pay for with private tour guides. You can pause and resume. You can start whenever you want. And you can play offline, which keeps costs down and reduces stress.
Is it perfect value for everyone? Not necessarily. If you want a story told by a person, this may feel too hands-on and puzzle-driven. If you dislike apps or hate clue hunts, you may prefer a traditional walking tour. But if you like interactive city walking, the price is hard to beat.
Also, group size is workable. There are group discounts, and if your group is larger than 15 people, the fix is to make multiple bookings. For friends and families, that is a realistic way to keep everyone together.
Start at The Mound, then hunt for answers across Edinburgh
Your game begins at The Mound, Edinburgh EH2 2EL. The Mound is a central slope that connects Edinburgh’s New Town and Old Town areas. It was built by dumping around 1,501,000 cartloads of earth excavated for the New Town foundations into Nor Loch, which was drained in 1765. Today, that earth forms the Princes Street Gardens area.
This opening stop is smart. It gives you a big visual starting point and a reason to look around. In the game, you will search the area for the answer to a challenge so you can move to the next location. Even if you have been to Princes Street before, this kind of prompt makes you notice details you would normally glide past.
If you are starting in daylight, you will likely get a clearer view of the terrain and streets. If you start at night, it can feel moodier, but your phone screen and street lighting matter more.
Stop 1: Edinburgh Castle area and why the skyline matters
Next up is Edinburgh Castle, sitting on Castle Rock and dominating the skyline. Archaeologists have established human occupation of the rock since at least the Iron Age, though the exact nature of early settlement is unclear.
In a normal visit, it is easy to only focus on the fortress silhouette. In this game, you slow down because you need the right answer from around the site. That changes your experience. You start scanning viewpoints, edges, and surroundings in a way that makes the place feel less like a postcard and more like a real fortress landscape.
Here is a caution that comes up with self-guided puzzle games near paid attractions. One player reported that reaching the next stage around Edinburgh Castle felt like it required paying to enter, which is frustrating. The operator’s note is that entrance to paid attractions is not required to play the games. So if you get tangled, focus on completing challenges from where you are allowed to be, and use the app help if it offers it.
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Stop 2: St Giles and the church that became Edinburgh’s symbol
The next stop is St Giles, with origins dating back to about 1130. A parish church was built during the reign of King David I to serve Edinburgh. It was originally granted to the Lazarites. The dedication is to St Giles, patron saint of lepers, and later associated with Edinburgh itself.
This is where the game approach shines. A church like St Giles can feel like just another landmark if you only look at the facade. When the game asks you to find an answer around the building, you tend to notice inscriptions, design elements, and the kind of details that tell you how long the city has been shaped by religion and civic life.
If your group includes teens or people who say they do not like history walking, this stop can still work because the focus becomes problem solving. You can keep it moving without turning it into a lecture.
Stop 3: Mary King’s Close, below the Royal Mile
Then you move to Mary King’s Close, a historic close located under buildings on the Royal Mile in Old Town. It takes its name from Mary King, a merchant burgess who lived on the Close in the 17th century.
Even without going inside anything, the idea of this place under everyday streets is instantly intriguing. The game adds a layer: you will look around for the answer to your challenge to advance. That pushes you to pay attention to the street-level environment, the layout, and how Old Town space can feel layered.
This stop is also a great one for families, as long as you keep expectations reasonable. It is not described as a guided descent experience. It is a walking and looking game, with the close’s story acting as the spooky context.
Stop 4: Greyfriars Bobby and the statue you can’t miss
Next, the route brings you to the Greyfriars Bobby Fountain, near the south entrance to Greyfriars Kirkyard. There is a life-size statue of Greyfriars Bobby created by William Brodie in 1872. It was funded by local aristocrat Baroness Burdett-Coutts and unveiled on 15 November 1873.
In real life, this is one of those Edinburgh spots where you instantly think, okay, I know what I’m looking for. The game uses that clarity, and then adds the puzzle task. You get the best of both worlds: a real landmark with a solid story, plus an activity that forces you to slow down long enough to read the details.
If you are doing this at night, the statue and the kirkyard entrance area tend to feel atmospheric. That is when the spooky factor hits without becoming scary in a way that ruins the fun.
Stop 5: The Grassmarket, cattle fairs to public executions
After that, the game takes you to the Grassmarket. The area dates back to the 1300s, originally known for cattle fairs and stables. Around the 1670s, it became a trading point for goods.
It also has a grim reputation. The Grassmarket was a traditional place of public execution, which is exactly the kind of darker Edinburgh legend the game theme leans into.
What I like about this stop is that it connects daily city life to public punishment. When you search the area for an answer, you are not just admiring old buildings. You are remembering that streets can hold different meanings across centuries.
For some groups, this might be the most intense stop emotionally. If you are traveling with kids, you can frame it as a history fact and keep moving. The game tone is described as just spooky enough, but the topic is genuinely heavy.
Stop 6: New College and the Free Church foundation stone
Then it’s New College, founded as the theological college of the Free Church of Scotland. Classes began in Edinburgh’s New Town on 1 November 1843, then it moved to the Mound soon after. Rev Dr Thomas Chalmers laid the foundation stone for the current building on 3 June 1846.
This stop is a nice contrast to the darker Old Town scenes. Instead of executions and closes, you get a building tied to education and religious leadership. In the game format, you still do the same motion: look around, answer the challenge, move on. But the atmosphere shifts.
For architecture lovers, it can be satisfying to see how institutions like colleges shaped Edinburgh’s identity. And for everyone else, it is a breather before the final stretch.
Stop 7: Scottish National Gallery of Modern Art, from Inverleith to Modern Two
Next, the route includes the Scottish National Gallery of Modern Art. It first opened in August 1960 at Inverleith House in the Royal Botanic Garden. It moved to its present site at Modern One on Belford Road in 1984. In March 1999, the National Galleries of Scotland opened Modern Two across the road from Modern One.
This is an unexpected curveball in a haunted theme, and I mean that as a positive. It adds variety. You are not locked into medieval gloom the whole time. Instead, you get a modern cultural stop, which makes the walk feel more like Edinburgh today, not just a history set.
In the game context, you will still be hunting for answers around the site. That keeps the activity consistent even when the subject matter changes.
Stop 8: Old College and the University of Edinburgh end zone
Your final listed location is Old College, part of the University of Edinburgh on South Bridge. It houses parts of the University’s administration, the University School of Law, and the Talbot Rice Gallery. Originally called “New College,” it was designed by Robert Adam to replace older buildings.
The route ends at 100 W Bow, Edinburgh EH1 2HH. That area is close to South Bridge and the university district vibe, so it fits naturally as a finishing zone after the Old College stop.
This last stretch is where you can take a slower minute. By this point, you have usually hit your rhythm. The puzzles feel easier because you know how the game expects you to look around. If your phone battery is low, this is the time to coast and keep your eyes up more than your screen down.
Practical tips to make it smooth, especially at night

Based on how this kind of puzzle game tends to go in the real world, here are the moves that reduce headaches.
First, arrive with your app ready. One negative point that came up was slow account loading. I would not start this the second you step off the street in the dark. Take a minute to sign in, check the map, and confirm you can play offline.
Second, read the area like a scavenger. Some people found certain clues tricky to decipher. The fix is simple, slow down and look for the exact details your phone asks you to locate. If you are scanning from far away, step closer. If you’re on a busy street, pause and reposition.
Third, don’t try to force paid entrances. There is specific praise for the experience being fun and well designed, but there is also a caution about Edinburgh Castle stages feeling tied to access. The operator says paid attraction entry is not required. So if something feels off, try to complete the challenge from outside viewpoints and use the game support if needed.
Fourth, for groups, keep it social. This tour is good for families and friend groups because everyone can take turns searching. That is also how you avoid frustration on puzzle points where one person gets stuck.
Who this haunted game tour is best for

This is ideal if you want Edinburgh sightseeing with an interactive twist. It is especially good for:
- Families who like light spooky fun and hands-on activities
- Friend groups who want an activity that keeps momentum without a guide
- People who enjoy walking and looking, not sitting through a narration-heavy tour
- Travelers who want the flexibility to start later, take breaks, and still finish in about an hour
It may not be your best match if you strongly prefer guided storytelling, or if you dislike app-based navigation and clue hunts. Also, if your group hates puzzles, expect friction.
Should you book Ghosts of Edinburgh?

I think you should book if you want a low-cost, flexible way to see Edinburgh’s big names and some darker corners, without the pressure of keeping up with a guide. The structure is built around recognizable landmarks, and the game format makes you stop and actually notice details, which is where the fun lives.
I would skip it if you need a traditional tour with a person leading the way, or if you know you get frustrated by unclear puzzles. Also, if you are doing it on a tight schedule, build in a small buffer for app loading.
If you are the type who likes a scavenger hunt through famous streets, this is a smart way to get a little spooky while still ticking off serious Edinburgh sights in about an hour.
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